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1. 北京航空航天大学计算机学院软件开发环境国家重点实验室,北京 100191
2. 北京航空航天大学大数据科学与脑机智能高精尖创新中心,北京 100191
[ "盛浩(1981- ),男,浙江台州人,博士,北京航空航天大学副教授、博士生导师,主要研究方向为计算机视觉、模式识别和机器学习" ]
[ "阮利(1978- ),女,四川崇州人,博士,北京航空航天大学计算机学院讲师、硕士生导师,主要研究方向为并行与分布式计算和软件优化" ]
[ "许可(1971- ),男,重庆人,北京航空航天大学教授、博士生导师,主要研究方向为算法和人工智能" ]
[ "韩军(1969- ),男,黑龙江哈尔滨人,北京航空航天大学教授、博士生导师,主要研究方向为网络综合优化设计、现代计算方法和分布式计算" ]
[ "熊璋(1956- ),男,湖北黄陂人,北京航空航天大学教授、博士生导师,主要研究方向为多媒体技术和大型信息系统开发方法" ]
[ "高小鹏(1970- ),男,北京人,博士,北京航空航天大学教授、博士生导师,主要研究方向为计算机系统结构和嵌入式系统" ]
[ "吕卫锋(1972- ),男,山东济南人,博士,北京航空航天大学教授、博士生导师,主要研究方向为海量数据处理和算法及大型信息系统开发方法" ]
纸质出版日期:2019-12-30,
网络出版日期:2019-09,
移动端阅览
盛浩, 阮利, 许可, 等. 智慧教育方法探索:手机游戏辅助研究教学[J]. 物联网学报, 2019,3(4):91-100.
HAO SHENG, LI RUAN, KE XU, et al. Exploration of intelligent education method:mobile game assisted research teaching. [J]. Chinese journal on internet of things, 2019, 3(4): 91-100.
盛浩, 阮利, 许可, 等. 智慧教育方法探索:手机游戏辅助研究教学[J]. 物联网学报, 2019,3(4):91-100. DOI: 10.11959/j.issn.2096-3750.2019.00136.
HAO SHENG, LI RUAN, KE XU, et al. Exploration of intelligent education method:mobile game assisted research teaching. [J]. Chinese journal on internet of things, 2019, 3(4): 91-100. DOI: 10.11959/j.issn.2096-3750.2019.00136.
智能物联与泛在接入技术改变着学习方式,传统的手机辅助教学模式只是将课堂教学中部分内容简单地移植到互联网终端,没有充分发挥移动智能终端的灵活性和趣味性。基于学习内容碎片化和移动通信技术创新,提出了面向辅助教学的泛在学习理论,充分利用碎片时间与移动学习的优势,使得碎片化学习成为可能。然后,论证了游戏辅助教学的可行性,包括协同学习网络、情境认知理论、泛在学习方式3个部分。进一步提出了以学习者为中心的游戏辅助教学模型,由游戏辅助教学策略、学习者和教学设计模型构成,更关注预期教学目标实现和学习粘性保持。最后,通过两门课程的手机辅助教学实验结果验证了泛在学习理论的可行性和有效性,并使得手机游戏辅助教学成为传统课堂教学的有益补充。
The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal
which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology
a ubiquitous learning theory oriented to auxiliary teaching was proposed
which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then
the feasibility of game assisted teaching was demonstrated
including the collaborative learning network
situational cognitive theory and ubiquitous learning.In addition
a learner-centered game assisted teaching model was proposed
which consists of three parts including game assisted teaching strategy
learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally
the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching
which makes mobile game assisted teaching a useful supplement to traditional classroom teaching.
智慧教育泛在学习手机游戏辅助教学
intelligent educationubiquitous learningmobile gameassisted teaching
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